Despite its use of time-worn horror conventions and tropes, Paranormal Activity (2007) manages to instill the creeps and dish out the scares.
Director Oren Peli’s ultra-low-budget film features a supernatural haunting by a demon in a home footage/amateur documentary format. Originally shot for $15,000, it’s “the most profitable film ever made, based on return on investment” (“Paranormal Activity”).
This movie touches all the bases for a supernatural horror flick and checks off a number of what many consider are tired genre tropes. Yet it still scares the crap out of viewers.
Tropes and conventions
Here are a few conventions and tropes in this first of the Paranormal Activity series.
Boyfriend who’s a jerk
Micah and Katie live together in his nice two-story house. She’s still a student; he’s a day trader with a thing for electronics.
Throughout the story, Micah demonstrates his dickishness by scorning Katie’s caution (respect) for the supernatural presence, her trust in experts (a psychic and a demonologist), and her disdain for contacting the presence using a spirit board. Later, he throws in her face that she’s the one who’s brought the malevolent presence into his house, using it as leverage to get his way in dealing with the spirit.
Throughout, he pooh-poohs the experts and instead wants to “take care of it,” “solve the problem” himself, but exhausts his plans to deal with the menace.
His disregard of Katie’s wishes by bringing home a spirit board shows his disrespect for his girlfriend and the demonic presence. His bravado makes the situation worse.
Micah’s character does double duty in also playing the part of the “over-reacher” who pursues occult knowledge to destruction (Carroll).
Making contact with a forbidden spirit board
This trope appears in many stories. Most notably in Blatty’s The Exorcist, where “the Ouija board was depicted as a mystical device that lured the demon Pazuzu to possess and otherwise plague Regan McNeil” (“Ouija Board”).
So, this has been done before (see “Horror Movies Featuring the Ouija Board”). But it does its job in Paranormal Activity in an omniscient scene where the camera is left running while no characters are present to witness the planchette moving and the board spontaneously catching fire. Micah’s obstinance about using the board—despite Katie’s fear and insistence against it—produces the negative energy that Dr. Fredrichs cautioned them about.
Occult experts and book research
We’ve got both in Paranormal Activity. Dr. Fredrichs is a psychic who’s not particularly woo-woo but instead asks questions to eliminate natural causes for the phenomena the young couple is experiencing.
Dr. Averies is a demonologist who, because of Katie’s hesitation in contacting him (due to Micah’s recalcitrance), is unable to help them because he’s out of the country.
Wanting to tackle the problem himself, Micah does research from books about ghosts and demons. We see shots of their pages with lurid etchings and drawings of demonic entities. Standard fare in many movies about the occult. These authorities provide “expert” information about what’s going on and constrict the parameters of Micah and Katie’s situation: “Leaving the house won’t help” (thus locking them into the setting where the spirit rules).
Carroll’s over-reacher plot
As mentioned above, Micah plays the part of the over-reacher, whom Noël Carroll describes as a “central character… in search of forbidden knowledge—scientific, magical, or occult” (Carroll, The Philosophy of Horror, 118).
Paranormal Activity employs the over-reacher plot in which this “discovered knowledge is tested by an experiment or incantation of evil forces” (118). It progresses through these stages:
- Preparing for the experiment:
- Practical preparation: Micah buys the camera and other equipment needed to capture the paranormal activity so that it can be analyzed.
- Philosophical preparation: Dr. Fredrichs’ explanation and Micah’s research (through books and Diane’s website) provide background information and justification for the experiment.
- Preparations provide time and coverage to include setting, other characters (Katie’s sister), and Micah and Katie’s relationship dynamics. Carroll notes that during this stage, characters may resist the experiment. Katie does this with her disgust over the camera and the Ouija board.
- Conducting the experiment:
- Early attempts may fail. This happens when Katie finds her keys on the kitchen floor. And early footage of their sleep provides nothing conclusive.
- The experiment succeeds and makes things worse. It unleashes dangerous, uncontrollable forces which usually destroy those nearest and dearest to the experimenter (Carroll). This happens after Micah brings the spirit board home. Katie is dragged out of bed. Inhuman, three-toed footprints show up on the powdered floor.
- The entity’s destruction leads the experimenter to come to his senses and recant. Or not. Micah finds himself in too deep to fix things. Instead of coming to his senses, he doubles down by burning the cross Katie has cut herself with.
- Confronting the supernatural entity:
- First attempt(s) may fail. Micah tries to get Katie away from the house to a hotel, but she no longer wants to. They remain in the house for the…
- “All-or-nothing battle with a climax.” Katie becomes possessed. I won’t spoil the ending. But I will say the climax is effective.
This plot demonstrates the theme that some knowledge is better left unpursued (Carroll 118).
Despite its use of time-worn conventions and tropes, Paranormal Activity manages to depict characters you can care about and creates suspense, horror, and terror to carry a series still making installments fifteen years later. I enjoyed the flick. Gave me a good scare.
Sources:
Carroll, Noël. The Philosophy of Horror. Routledge, 1990.
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What makes for an effective monster in a horror story? Noel Carroll in his dissertation, The Philosophy of Horror (Routledge, 1990), asserts that a proper monster must be both threatening and impure.
Broader scopes of fiction seek to induce fear in the reader. But Carroll states:
…[T]he character’s emotional reaction to the monstrous in horror stories is not merely a matter of fear…. Rather, threat is compounded with revulsion, nausea, and disgust. …[T]he tendency in horror novels and stories [is] to describe monsters in terms of and to associate them with filth, decay, deterioration, slime, and so on. … The monster is not only lethal, but also disgusting. (p. 22)
Is Your Monster Threatening?
The monster in horror fiction must be threatening—physically, psychologically, socially, morally, spiritually—or all of the above. It must be able to hurt your body, your mind, your relationships, your conscience, or your soul.
If you’re working on a story of your own, consider the following exercises, helpful in the planning stage.
Build Your Threatening Monster
Describe how your monster is threatening to your characters in one of more of the following ways:
- Physically
- Psychologically
- Socially
- Morally
- Spiritually
Is Your Monster Impure?
The horror monster must also be impure. What do we consider impure? Anything that “violates the generally accepted schemes of cultural categorization.” We consider impure that which is categorically contradictory, such as:
- The categorically ambiguous: amphibians (they both swim and hop, can exist both in water and out of water)
- Incomplete representatives of their class: rotting things, things not fully formed, things with parts missing (think Invasion of the Body Snatchers)
- Formless things: dirt, blobs, fog
More Carroll categories of the categorically contradictory (what a horrific tongue twister!) include:
- Fusion: Disparate entities fused into one stable being. Example: The spider-like erector-set creature with the bald, one-eyed doll’s head in Toy Story.
- Fission: Disparate entities that change into and back from something horrible at different times (or a multiple figure being whose identities are opposite). Example: Werewolves and other shape-shifters. Dr. Jekyll and Mr. Hyde.
- Magnification: Enlargement. Example: Giant people, giant sharks (Jaws), giant animals.
- Massification: Hordes. Unnaturally large numbers of something dangerous or relatively harmless. Example: Jellyfish in the movie Sphere. Birds. Rats. Locusts. Snakes. Spiders in Arachnophobia. Zombies. Vampires in I Am Legend.
- Metonymy: Something not revolting in itself associated with things that are. Example: The rats and wolves that attend Dracula.
Build Your Impure Monster
Describe how your monster is impure in one or more of the following ways:
- Categorically ambiguous
- An incomplete representation of its class
- Formless
- Fusion (disparate entities fused into one stable being)
- Fission (disparate entities that change at different times, or a multiple figure being whose identities are opposite)
- Magnification (enlargement)
- Massification (hordes of something dangerous or relatively harmless)
- Metonymy (something not revolting in itself associated with things that are)
Fire Up the Tesla Coils!
To give life to your horrific monster, you must build it from the right parts. Your monster must be regarded as BOTH: 1) threatening, and 2) impure.
If it is only threatening, then the emotion is fear. If it is only impure, the emotion is disgust. But, if both, the emotion is horror! (p. 28)
We’ll talk more about the philosophy horror in future posts. You’ve been warned…
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All fiction seeks to get the reader to identify with story characters. But there’s a special element of identification in horror fiction. In horror stories, the emotions of the reader should mirror those of the story characters in a certain way. Here’s how to recognize and employ this technique in your writing.
In his dissertation, The Philosophy of Horror (Routledge, 1990), Noel Carroll claims that “…[T]he appropriate reactions to the monsters in question comprise shuddering, nausea, shrinking, paralysis, screaming and revulsion. …This mirroring-effect… is a key feature of the horror genre” (p. 18).
Horrific Reactions
Here are some common character emotional and physical reactions to the horrific that Carroll points out:
- breathlessness
- chills
- cringing
- crying
- dry mouth
- frozenness
- hair bristling
- heightened alertness
- increased respiration
- involuntary screaming
- momentary arrest
- muscular contractions (tensing)
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- nausea
- paralysis
- racing heart
- recoiling
- shrinking
- shuddering
- sweating
- tingling (spine-tingling)
- trembling
- urinating
- being weak-kneed
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Examples of Horrific Emotions
In Brian Keene’s Ghoul (Leisure, 2007), characters Pat and Karen are getting it on in a graveyard. (Note to reader: Bad idea.) When the monster arrives on the scene, we get these reactions:
Then the stench hit him. … It smelled like something rotting in an open grave. … Karen’s eyes grew wide, staring at something behind him. She screamed.
Without even describing the monster, Keene has encouraged reader identification with a nauseating smell. When Karen sees whatever it is behind Pat, her eyes go wide, prompting her to scream. So, without even describing “it,” we have the crucial emotion of horror displayed by character reaction. What your characters feel, your reader will feel.
From Scott Nicholson’s The Red Church (Pinnacle Books, 2002), little Ronnie and his brother are trying to escape a flying monster by heading into the dark woods. (Scared already, arent you?)
Something brushed his shoulder, and he bit back a shout. His body was electrified, sweat thick around his ankles and armpits and trickling down the ladder of his spine. The monster is going to get me.
Here we have the desire to scream, electrification, and sweating. All without seeing the monster. If your character is scared, so will be your reader.
And from my own The Sixth Seed (2011), we have the reaction of sweet six-year-old Emil who at first thinks he’s dreaming about being taken into a spaceship:
When he got real close, he noticed an opening like a door. Inside it stood some kids not much bigger than himself. Maybe as big as Whit. They looked like skeletons. Skeletons with big heads and bug eyes. They were looking at him, reaching out with their skinny arms and long fingers. One, two, three . . . three fingers and a thumb.
Emil barely felt the warm urine he released. It soaked his pajama pants and sprinkled down onto the backyard grass.
They reached for him, and all at once he thought he should be scared.
And then he was.
When the impure and threatening creatures reach for him, he wets himself—and his emotions catch up with his physical response. Scare the piss out of your character, and your reader will run for the bathroom.
Exercises for You to Practice
Print the previous bulleted list of horrific reactions so that you can use it as a checklist. Take three or four horror novels off your shelf and leaf through them, finding the places where your characters react in fear. Check off reactions from the list. Be sure to identify not only the explicit reactions, but ones that are implied. Which are most commonly used?
When you are writing a horror scene, stop to evaluate what your characters’ reactions might be. When crafting your character reactions, can you use ones that are not so commonplace? And your reactions must be tailored to your character; what scares one will not scare another. For instance, if your character is a herpetologist, she is not likely to react like a fashion model to a monster that is slimy or scaly. Put in the extra work, and find out what scares your characters as individuals. Your readers will break a sweat in fright—and love you for it.
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